![]() Q3 was both a revolution and a disappointment. When we played Q1, we didn't even own a mouse. A lot of these people had never played MP because of no internet. Repeatedly.įor many Q1/2 players this was weird. ![]() Also there were no map triggers, no map progression, all weapons were available at start for pickup, and you were expected. A lot of Quake 1/2 fans bought it and were fairly disappointed because of the weird map design - no longer a SP dungeon, it was now an open arena with bots that were far more difficult than the usual mobs. Quake 3 was more geared (design-wise) towards MP games but again it was sold primarily as a single-player game. Quake 1 and 2 were primarily designed as single-player experiences, and while some people had a lot of fun with MP games of quake 1/2, this was a time where most people did not have internet and if they did, it was a 56k modem. ![]() Id tried back in 2008 to re-launch the quake franchise by creating a F2P, in-browser version of Quake3Arena. Obviously both Wolfenstein and the new Doom were very well received and made a good bit of money for id/Bethesda. Let me do a lil' writeup here so those who are not currently suffering through the hell that is Quake can have a bit of insider knowledge as to what is actually going on. ![]()
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